GEGL map operations

artistic blend blur color compositors core display distort dither edge-detect enhance fractal frequency generic gradient grayscale hidden illusions input json layout light map math matting meta noise noise-reduction output porter-duff programming render scramble segmentation sharpen svgfilter tile tonemapping transform transparency vector video
gegl:apply-lens
gegl:displace
gegl:distance-transform
gegl:fractal-trace
gegl:illusion
gegl:map-absolute
gegl:map-relative
gegl:normal-map
gegl:panorama-projection
gegl:polar-coordinates
gegl:recursive-transform
gegl:spherize
gegl:stereographic-projection
gegl:tile-glass
gegl:tile-paper
gegl:whirl-pinch
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.