Polar Coordinates
Convert image to or from polar coordinates
Circle depth in percent
name: depth
type: double
default: 100.00
minimum: 0.00
maximum: 100.00
ui-minimum: 0.00
ui-maximum: 100.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
unit:percent
Offset angle
name: angle
type: double
default: 0.00
minimum: 0.00
maximum: 360.00
ui-minimum: 0.00
ui-maximum: 360.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 15.00
ui-digits: 2
direction:ccw
unit:degree
Map backwards
Start from the right instead of the left
name: bw
type: boolean
default: False
Map from top
Put the top row in the middle and the bottom row on the outside
name: top
type: boolean
default: True
To polar
Map the image to a circle
name: polar
type: boolean
default: True
X
Origin point for the polar coordinates
name: pole-x
type: int
default: 0
minimum: 0
maximum: +inf
ui-minimum: 0
ui-maximum: +inf
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
sensitive:$middle.sensitive & ! middle
unit:pixel-coordinate
axis:x
Y
Origin point for the polar coordinates
name: pole-y
type: int
default: 0
minimum: 0
maximum: +inf
ui-minimum: 0
ui-maximum: +inf
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
sensitive:$pole-x.sensitive
unit:pixel-coordinate
axis:y
Choose middle
Let origin point to be the middle one
name: middle
type: boolean
default: True
sensitive:polar
pads: input output
parent-class: GeglOperationFilter
categories: transform map
position-dependent: true
license: GPL3+
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.