Median Blur

Blur resulting from computing the median color in the neighborhood of each pixel.
Neighborhood
Neighborhood type
name: neighborhood type: enum
Radius
Neighborhood radius, a negative value will calculate with inverted percentiles
name: radius type: int default: 3 minimum: -400 maximum: 400 ui-minimum: 0 ui-maximum: 100 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10 unit:pixel-distance
Percentile
Neighborhood color percentile
name: percentile type: double default: 50.00 minimum: 0.00 maximum: 100.00 ui-minimum: 0.00 ui-maximum: 100.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2
Alpha percentile
Neighborhood alpha percentile
name: alpha-percentile type: double default: 50.00 minimum: 0.00 maximum: 100.00 ui-minimum: 0.00 ui-maximum: 100.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2
Abyss policy
How image edges are handled
name: abyss-policy type: enum
High precision
Avoid clipping and quantization (slower)
name: high-precision type: boolean default: False
name: gegl:median-blur
pads: input output
parent-class: GeglOperationAreaFilter
categories: blur
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.