Hard-light

SVG blend operation hard-light (<code>if 2 * cA < aA: d = 2 * cA * cB + cA * (1 - aB) + cB * (1 - aA) otherwise: d = aA * aB - 2 * (aB - cB) * (aA - cA) + cA * (1 - aB) + cB * (1 - aA)</code>)
sRGB
Use sRGB gamma instead of linear
name: srgb type: boolean default: False
name: svg:hard-light
pads: aux input output
parent-class: GeglOperationPointComposer
categories: compositors svgfilter
compat-op: gegl:hard-light
source: operations/generated/hard-light.c
compat-name: gegl:hard-light
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.