GEGL GeglOperationPointComposer operations

artistic blend blur color compositors core display distort dither edge-detect enhance fractal frequency generic gradient grayscale hidden illusions input json layout light map math matting meta noise noise-reduction output porter-duff programming render scramble segmentation sharpen svgfilter tile tonemapping transform transparency vector video
gegl:add
gegl:divide
gegl:gamma
gegl:mix
gegl:multiply
gegl:negative-darkroom
gegl:opacity
gegl:shadows-highlights-correction
gegl:soft-light
gegl:subtract
gegl:threshold
gegl:weighted-blend
svg:clear
svg:color-burn
svg:color-dodge
svg:darken
svg:difference
svg:dst
svg:dst-atop
svg:dst-in
svg:dst-out
svg:dst-over
svg:exclusion
svg:hard-light
svg:lighten
svg:overlay
svg:plus
svg:screen
svg:src
svg:src-atop
svg:src-in
svg:src-out
svg:src-over
svg:xor
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.