Tile Glass

Simulate distortion caused by rectangular glass tiles
Tile Width
name: tile-width type: int default: 25 minimum: 5 maximum: 500 ui-minimum: 5 ui-maximum: 50 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5 unit:pixel-distance axis:x
Tile Height
name: tile-height type: int default: 25 minimum: 5 maximum: 500 ui-minimum: 5 ui-maximum: 50 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5 unit:pixel-distance axis:y
name: gegl:tile-glass
pads: input output
parent-class: GeglOperationAreaFilter
categories: artistic map
source: operations/common/tile-glass.c
position-dependent: true
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.