Pixelize

Simplify image into an array of solid-colored rectangles
Shape
The shape of pixels
name: norm type: enum
Block width
Width of blocks in pixels
name: size-x type: int default: 16 minimum: 1 maximum: +inf ui-minimum: 1 ui-maximum: 2048 ui-gamma: 1.50 ui-step-small: 1 ui-step-big: 100 unit:pixel-distance axis:x
Block height
Height of blocks in pixels
name: size-y type: int default: 16 minimum: 1 maximum: +inf ui-minimum: 1 ui-maximum: 2048 ui-gamma: 1.50 ui-step-small: 1 ui-step-big: 100 unit:pixel-distance axis:y
Size ratio X
Horizontal size ratio of a pixel inside each block
name: ratio-x type: double default: 1.00 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3 axis:x
Size ratio Y
Vertical size ratio of a pixel inside each block
name: ratio-y type: double default: 1.00 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3 axis:y
Background color
Color used to fill the background
name: background type: color default: rgb(1.0000, 1.0000, 1.0000) role:color-secondary
name: gegl:pixelize
pads: input output
parent-class: GeglOperationAreaFilter
categories: blur scramble
OpenCL
source: operations/common/pixelize.c
position-dependent: true
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.