Noise Spread

Move pixels around randomly
Horizontal
Horizontal spread amount
name: amount-x type: int default: 5 minimum: 0 maximum: 512 ui-minimum: 0 ui-maximum: 512 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 unit:pixel-distance axis:x
Vertical
Vertical spread amount
name: amount-y type: int default: 5 minimum: 0 maximum: 512 ui-minimum: 0 ui-maximum: 512 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 unit:pixel-distance axis:y
Random seed
name: seed type: seed default: 0 minimum: 0 maximum: +inf
name: gegl:noise-spread
pads: input output
parent-class: GeglOperationAreaFilter
categories: noise
source: operations/common/noise-spread.c
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.