Circular Motion Blur

Circular motion blur
Center X
name: center-x type: double default: 0.50 minimum: -inf maximum: +inf ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3 unit:relative-coordinate axis:x
Center Y
name: center-y type: double default: 0.50 minimum: -inf maximum: +inf ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3 unit:relative-coordinate axis:y
Angle
Rotation blur angle. A large angle may take some time to render
name: angle type: double default: 5.00 minimum: -180.00 maximum: 180.00 ui-minimum: -180.00 ui-maximum: 180.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 15.00 ui-digits: 2 unit:degree
name: gegl:motion-blur-circular
pads: input output
parent-class: GeglOperationAreaFilter
categories: blur
source: operations/common/motion-blur-circular.c
position-dependent: true
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.