Perlin Noise
Perlin noise generator
Alpha
name: alpha
type: double
default: 1.20
minimum: -inf
maximum: +inf
ui-minimum: 0.00
ui-maximum: 4.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Scale
name: scale
type: double
default: 1.80
minimum: -inf
maximum: +inf
ui-minimum: 0.00
ui-maximum: 20.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Z offset
name: zoff
type: double
default: -1.00
minimum: -inf
maximum: +inf
ui-minimum: -1.00
ui-maximum: 8.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Iterations
name: n
type: int
default: 3
minimum: 0
maximum: 20
ui-minimum: 0
ui-maximum: 20
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 5
pads: output
parent-class: GeglOperationPointRender
categories: render
position-dependent: true
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.