Perlin Noise

Perlin noise generator
Alpha
name: alpha type: double default: 1.20 minimum: -inf maximum: +inf ui-minimum: 0.00 ui-maximum: 4.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Scale
name: scale type: double default: 1.80 minimum: -inf maximum: +inf ui-minimum: 0.00 ui-maximum: 20.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Z offset
name: zoff type: double default: -1.00 minimum: -inf maximum: +inf ui-minimum: -1.00 ui-maximum: 8.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Iterations
name: n type: int default: 3 minimum: 0 maximum: 20 ui-minimum: 0 ui-maximum: 20 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
name: gegl:perlin-noise
pads: output
parent-class: GeglOperationPointRender
categories: render
position-dependent: true
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.