Emulate an oil painting
Mask Radius
Radius of circle around pixel, can also be scaled per pixel by a buffer on the aux pad.
name: mask-radius type: int default: 4 minimum: 1 maximum: 100 ui-minimum: 1 ui-maximum: 25 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5 unit:pixel-distance
Exponent for processing; controls smoothness - can be scaled per pixel with a buffer on the aux2 pad.
name: exponent type: int default: 8 minimum: 1 maximum: 20 ui-minimum: 1 ui-maximum: 20 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
Number of intensities
Histogram size
name: intensities type: int default: 128 minimum: 8 maximum: 256 ui-minimum: 8 ui-maximum: 256 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10
Intensity Mode
Use pixel luminance values
name: use-inten type: boolean default: True
name: gegl:oilify
pads: aux2 aux input output
parent-class: GeglOperationComposer3
categories: artistic
operation-class: D U
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.