Solid Noise

Create a random cloud-like texture
X Size
Horizontal texture size
name: x-size type: double default: 4.00 minimum: 0.10 maximum: 16.00 ui-minimum: 0.10 ui-maximum: 16.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3 unit:pixel-distance axis:x
Y Size
Vertical texture size
name: y-size type: double default: 4.00 minimum: 0.10 maximum: 16.00 ui-minimum: 0.10 ui-maximum: 16.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3 unit:pixel-distance axis:y
Detail
Detail level
name: detail type: int default: 1 minimum: 0 maximum: 15 ui-minimum: 0 ui-maximum: 15 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
Tileable
Create a tileable output
name: tileable type: boolean default: False
Turbulent
Make a turbulent noise
name: turbulent type: boolean default: False
Random seed
name: seed type: seed
Width
Width of the generated buffer
name: width type: int default: 1024 minimum: 0 maximum: +inf ui-minimum: 0 ui-maximum: 4096 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 role:output-extent unit:pixel-distance axis:x
Height
Height of the generated buffer
name: height type: int default: 768 minimum: 0 maximum: +inf ui-minimum: 0 ui-maximum: 4096 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 role:output-extent unit:pixel-distance axis:y
name: gegl:noise-solid
pads: output
parent-class: GeglOperationPointRender
categories: render
position-dependent: true
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.