Matting Global
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Given a sparse user supplied tri-map and an input image, create a foreground alpha matte. Set white as foreground, black as background for the tri-map. Everything else will be treated as unknown and filled in.
Iterations
name: iterations
type: int
default: 10
minimum: 1
maximum: 10000
ui-minimum: 1
ui-maximum: 200
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 10
Random seed
name: seed
type: seed
pads: aux input output
parent-class: GeglOperationComposer
categories: matting
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