Inner Glow

GEGL does an inner shadow glow effect; for more interesting use different blend mode than the default, Replace.
Grow shape
The shape to expand or contract the shadow in
name: grow-shape type: enum
X
Horizontal shadow offset
name: x type: double default: 0.00 minimum: -inf maximum: +inf ui-minimum: -30.00 ui-maximum: 30.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 2.00 ui-digits: 3 unit:pixel-distance axis:x
Y
Vertical shadow offset
name: y type: double default: 0.00 minimum: -inf maximum: +inf ui-minimum: -30.00 ui-maximum: 30.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 2.00 ui-digits: 3 unit:pixel-distance axis:y
Blur radius
name: radius type: double default: 7.50 minimum: 0.00 maximum: 40.00 ui-minimum: 0.00 ui-maximum: 30.00 ui-gamma: 1.50 ui-step-small: 1.00 ui-step-big: 5.00 ui-digits: 3 unit:pixel-distance
Grow radius
The distance to expand the shadow before blurring; a negative value will contract the shadow instead
name: grow-radius type: double default: 4.00 minimum: 1.00 maximum: 30.00 ui-minimum: 1.00 ui-maximum: 30.00 ui-gamma: 1.50 ui-step-small: 1.00 ui-step-big: 5.00 ui-digits: 0 unit:pixel-distance
Opacity
name: opacity type: double default: 1.20 minimum: 0.00 maximum: 2.00 ui-minimum: 0.00 ui-maximum: 2.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 0.10 ui-digits: 3
Color
The color to paint over the input
name: value type: color default: rgb(0.965, 1.000, 0.000) role:color-primary
Median fix for non-affected pixels on edges
Median Blur covers unaffected pixels. Making this slider too high will make it outline-like. So only slide it as high as you need to cover thin shape corners.
name: cover type: double default: 60.00 minimum: 50.00 maximum: 100.00 ui-minimum: 50.00 ui-maximum: 100.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2
name: gegl:inner-glow
pads: input output
parent-class: GeglOperationMeta
gimp:menu-label: Inner Glow...
gimp:menu-path: \/Filters\/Light and Shadow\/
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.