Inner Glow

GEGL does an inner shadow glow effect; for more interesting use different blend mode than the default, Replace.
Grow shape
The shape to expand or contract the shadow in
name: grow-shape
type: enum
X
Horizontal shadow offset
name: x
type: double
default: 0.00
minimum: -inf
maximum: +inf
ui-minimum: -30.00
ui-maximum: 30.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 2.00
ui-digits: 3
unit:pixel-distance
axis:x
Y
Vertical shadow offset
name: y
type: double
default: 0.00
minimum: -inf
maximum: +inf
ui-minimum: -30.00
ui-maximum: 30.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 2.00
ui-digits: 3
unit:pixel-distance
axis:y
Blur radius
name: radius
type: double
default: 7.50
minimum: 0.00
maximum: 40.00
ui-minimum: 0.00
ui-maximum: 30.00
ui-gamma: 1.50
ui-step-small: 1.00
ui-step-big: 5.00
ui-digits: 3
unit:pixel-distance
Grow radius
The distance to expand the shadow before blurring; a negative value will contract the shadow instead
name: grow-radius
type: double
default: 4.00
minimum: 1.00
maximum: 30.00
ui-minimum: 1.00
ui-maximum: 30.00
ui-gamma: 1.50
ui-step-small: 1.00
ui-step-big: 5.00
ui-digits: 0
unit:pixel-distance
Opacity
name: opacity
type: double
default: 1.20
minimum: 0.00
maximum: 2.00
ui-minimum: 0.00
ui-maximum: 2.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 0.10
ui-digits: 3
Color
The color to paint over the input
name: value
type: color
default: rgb(0.965, 1.000, 0.000)
role:color-primary
Median fix for non-affected pixels on edges
Median Blur covers unaffected pixels. Making this slider too high will make it outline-like. So only slide it as high as you need to cover thin shape corners.
name: cover
type: double
default: 60.00
minimum: 50.00
maximum: 100.00
ui-minimum: 50.00
ui-maximum: 100.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
pads: input output
parent-class: GeglOperationMeta
gimp:menu-label: Inner Glow...
gimp:menu-path:
