Dropshadow
Creates a dropshadow effect on the input buffer
X
Horizontal shadow offset
name: x
type: double
default: 20.00
minimum: -inf
maximum: +inf
ui-minimum: -40.00
ui-maximum: 40.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 3
unit:pixel-distance
axis:x
Y
Vertical shadow offset
name: y
type: double
default: 20.00
minimum: -inf
maximum: +inf
ui-minimum: -40.00
ui-maximum: 40.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 3
unit:pixel-distance
axis:y
Blur radius
name: radius
type: double
default: 10.00
minimum: 0.00
maximum: +inf
ui-minimum: 0.00
ui-maximum: 300.00
ui-gamma: 1.50
ui-step-small: 1.00
ui-step-big: 5.00
ui-digits: 2
unit:pixel-distance
Grow shape
The shape to expand or contract the shadow in
name: grow-shape
type: enum
Grow radius
The distance to expand the shadow before blurring; a negative value will contract the shadow instead
name: grow-radius
type: double
default: 0.00
minimum: -100.00
maximum: 100.00
ui-minimum: -50.00
ui-maximum: 50.00
ui-gamma: 1.50
ui-step-small: 1.00
ui-step-big: 5.00
ui-digits: 0
unit:pixel-distance
Color
The shadow's color (defaults to 'black')
name: color
type: color
default: rgb(0.000, 0.000, 0.000)
Opacity
name: opacity
type: double
default: 0.50
minimum: 0.00
maximum: 2.00
ui-minimum: 0.00
ui-maximum: 2.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 0.10
ui-digits: 3
pads: input output
parent-class: GeglOperationMeta
categories: light
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.