Smooth by Domain Transform
An edge-preserving smoothing filter implemented with the Domain Transform recursive technique. Similar to a bilateral filter, but faster to compute.
Quality
Number of filtering iterations. A value between 2 and 4 is usually enough.
name: n-iterations
type: int
default: 3
minimum: 1
maximum: 5
ui-minimum: 1
ui-maximum: 5
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 2
Blur radius
Spatial standard deviation of the blur kernel, measured in pixels.
name: spatial-factor
type: double
default: 30.00
minimum: 0.00
maximum: 1000.00
ui-minimum: 0.00
ui-maximum: 1000.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 100.00
ui-digits: 1
Edge preservation
Amount of edge preservation. This quantity is inversely proportional to the range standard deviation of the blur kernel.
name: edge-preservation
type: double
default: 0.80
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
pads: input output
parent-class: GeglOperationFilter
categories: enhance noise-reduction
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.