Diffraction Patterns
Generate diffraction patterns
Red frequency
Light frequency (red)
name: red-frequency
type: double
default: 0.81
minimum: 0.00
maximum: 20.00
ui-minimum: 0.00
ui-maximum: 20.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Green frequency
Light frequency (green)
name: green-frequency
type: double
default: 1.22
minimum: 0.00
maximum: 20.00
ui-minimum: 0.00
ui-maximum: 20.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Blue frequency
Light frequency (blue)
name: blue-frequency
type: double
default: 1.12
minimum: 0.00
maximum: 20.00
ui-minimum: 0.00
ui-maximum: 20.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Red contours
Number of contours (red)
name: red-contours
type: double
default: 0.82
minimum: 0.00
maximum: 10.00
ui-minimum: 0.00
ui-maximum: 10.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Green contours
Number of contours (green)
name: green-contours
type: double
default: 0.82
minimum: 0.00
maximum: 10.00
ui-minimum: 0.00
ui-maximum: 10.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Blue contours
Number of contours (blue)
name: blue-contours
type: double
default: 0.97
minimum: 0.00
maximum: 10.00
ui-minimum: 0.00
ui-maximum: 10.00
ui-gamma: 1.00
ui-step-small: 0.01
ui-step-big: 1.00
ui-digits: 3
Red sharp edges
Number of sharp edges (red)
name: red-sedges
type: double
default: 0.61
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Green sharp edges
Number of sharp edges (green)
name: green-sedges
type: double
default: 0.68
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Blue sharp edges
Number of sharp edges (blue)
name: blue-sedges
type: double
default: 0.64
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Brightness
Brightness and shifting\/fattening of contours
name: brightness
type: double
default: 0.07
minimum: 0.00
maximum: 1.00
ui-minimum: 0.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Scattering
Scattering (speed vs. quality)
name: scattering
type: double
default: 37.13
minimum: 0.00
maximum: 100.00
ui-minimum: 0.00
ui-maximum: 100.00
ui-gamma: 1.00
ui-step-small: 1.00
ui-step-big: 10.00
ui-digits: 2
Polarization
Polarization
name: polarization
type: double
default: -0.47
minimum: -1.00
maximum: 1.00
ui-minimum: -1.00
ui-maximum: 1.00
ui-gamma: 1.00
ui-step-small: 0.00
ui-step-big: 0.10
ui-digits: 3
Width
Width of the generated buffer
name: width
type: int
default: 200
minimum: 0
maximum: +inf
ui-minimum: 0
ui-maximum: 4096
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 100
role:output-extent
unit:pixel-distance
axis:x
Height
Height of the generated buffer
name: height
type: int
default: 200
minimum: 0
maximum: +inf
ui-minimum: 0
ui-maximum: 4096
ui-gamma: 1.00
ui-step-small: 1
ui-step-big: 100
role:output-extent
unit:pixel-distance
axis:y
pads: output
parent-class: GeglOperationPointRender
categories: render
OpenCL
position-dependent: true
license: GPL3+
This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.