Checkerboard

Render a checkerboard pattern
Width
Horizontal width of cells pixels
name: x type: int default: 16 minimum: 1 maximum: +inf ui-minimum: 1 ui-maximum: 256 ui-gamma: 1.50 ui-step-small: 1 ui-step-big: 10 unit:pixel-distance axis:x
Height
Vertical width of cells pixels
name: y type: int default: 16 minimum: 1 maximum: +inf ui-minimum: 1 ui-maximum: 256 ui-gamma: 1.50 ui-step-small: 1 ui-step-big: 10 unit:pixel-distance axis:y
Offset X
Horizontal offset (from origin) for start of grid
name: x-offset type: int default: 0 minimum: -inf maximum: +inf ui-minimum: -128 ui-maximum: 128 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10 unit:pixel-coordinate axis:x
Offset Y
Vertical offset (from origin) for start of grid
name: y-offset type: int default: 0 minimum: -inf maximum: +inf ui-minimum: -128 ui-maximum: 128 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10 unit:pixel-coordinate axis:y
Color 1
The first cell color
name: color1 type: color default: rgb(0.000, 0.000, 0.000) role:color-primary
Color 2
The second cell color
name: color2 type: color default: rgb(1.000, 1.000, 1.000) role:color-secondary
Babl Format
The babl format of the output
name: format type: format
name: gegl:checkerboard
pads: output
parent-class: GeglOperationPointRender
categories: render
OpenCL
position-dependent: true
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.