Bayer Matrix

Generate a Bayer matrix pattern
Subdivisions
Number of subdivisions
name: subdivisions type: int default: 1 minimum: 0 maximum: 15 ui-minimum: 0 ui-maximum: 15 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
X Scale
Horizontal pattern scale
name: x-scale type: int default: 1 minimum: 1 maximum: +inf ui-minimum: 1 ui-maximum: 128 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10 unit:pixel-distance axis:x
Y Scale
Vertical pattern scale
name: y-scale type: int default: 1 minimum: 1 maximum: +inf ui-minimum: 1 ui-maximum: 128 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 10 unit:pixel-distance axis:y
Rotation
Pattern rotation angle
name: rotation type: enum
Reflect
Reflect the pattern horizontally
name: reflect type: boolean default: False
Amplitude
Pattern amplitude (logarithmic scale)
name: amplitude type: double default: 0.00 minimum: -inf maximum: +inf ui-minimum: -2.00 ui-maximum: 2.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Offset
Value offset
name: offset type: double default: 0.00 minimum: -inf maximum: +inf ui-minimum: -1.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Exponent
Value exponent (logarithmic scale)
name: exponent type: double default: 0.00 minimum: -inf maximum: +inf ui-minimum: -2.00 ui-maximum: 2.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
X Offset
Offset for X axis
name: x-offset type: int default: 0 minimum: -inf maximum: +inf ui-minimum: -512 ui-maximum: 512 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 unit:pixel-coordinate axis:x
Y Offset
Offset for Y axis
name: y-offset type: int default: 0 minimum: -inf maximum: +inf ui-minimum: -512 ui-maximum: 512 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 unit:pixel-coordinate axis:y
name: gegl:bayer-matrix
pads: output
parent-class: GeglOperationPointRender
categories: render
position-dependent: true
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.