Sinus

Generate complex sinusoidal textures
X Scale
Scale value for x axis
name: x-scale type: double default: 15.00 minimum: 0.00 maximum: +inf ui-minimum: 0.00 ui-maximum: 100.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2 unit:pixel-distance axis:x
Y Scale
Scale value for y axis
name: y-scale type: double default: 15.00 minimum: 0.00 maximum: +inf ui-minimum: 0.00 ui-maximum: 100.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2 unit:pixel-distance axis:y
Complexity
Complexity factor
name: complexity type: double default: 1.00 minimum: 0.00 maximum: 15.00 ui-minimum: 0.00 ui-maximum: 15.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Random seed
name: seed type: seed
Force tiling
If set, the pattern generated will tile
name: tiling type: boolean default: True
Distorted
If set, the pattern will be a little more distorted
name: perturbation type: boolean default: True
Color 1
name: color1 type: color default: rgb(1.000, 1.000, 0.000)
Color 2
name: color2 type: color default: rgb(0.000, 0.000, 1.000)
Blend Mode
name: blend-mode type: enum
Exponent
Power used to stretch the blend
name: blend-power type: double default: 0.00 minimum: -7.50 maximum: 7.50 ui-minimum: -7.50 ui-maximum: 7.50 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Width
Width of the generated buffer
name: width type: int default: 1024 minimum: 0 maximum: +inf ui-minimum: 0 ui-maximum: 4096 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 role:output-extent unit:pixel-distance axis:x
Height
Height of the generated buffer
name: height type: int default: 768 minimum: 0 maximum: +inf ui-minimum: 0 ui-maximum: 4096 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 role:output-extent unit:pixel-distance axis:y
name: gegl:sinus
pads: output
parent-class: GeglOperationPointRender
categories: render
position-dependent: true
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.