Simplex Noise

Generates a solid noise texture.
Scale
The scale of the noise function
name: scale type: double default: 1.00 minimum: 0.00 maximum: 20.00 ui-minimum: 0.00 ui-maximum: 20.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Iterations
The number of noise octaves.
name: iterations type: int default: 1 minimum: 1 maximum: 20 ui-minimum: 1 ui-maximum: 20 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
Random seed
The random seed for the noise function
name: seed type: seed default: 0 minimum: 0 maximum: +inf
name: gegl:simplex-noise
pads: output
parent-class: GeglOperationPointRender
categories: render
OpenCL
source: operations/common/noise-simplex.c
position-dependent: true
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.