Reflect

Reflect an image about a line, whose direction is specified by the vector that is defined by the x and y properties.
Origin-x
X coordinate of origin
name: origin-x type: double default: 0.00 minimum: -inf maximum: +inf
Origin-y
Y coordinate of origin
name: origin-y type: double default: 0.00 minimum: -inf maximum: +inf
Near-z
Z coordinate of the near clipping plane
name: near-z type: double default: 0.00 minimum: 0.00 maximum: 1.00
Sampler
Sampler used internally
name: sampler type: enum
X
Direction vector's X component
name: x type: double default: 0.00 minimum: -inf maximum: +inf ui-minimum: -100.00 ui-maximum: 100.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2
Y
Direction vector's Y component
name: y type: double default: 0.00 minimum: -inf maximum: +inf ui-minimum: -100.00 ui-maximum: 100.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2
name: gegl:reflect
pads: input output
parent-class: GeglOpPlugIn-transform-core
categories: transform
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.