Maze

Draw a labyrinth
Width
Horizontal width of cells pixels
name: x type: int default: 16 minimum: 1 maximum: +inf ui-minimum: 1 ui-maximum: 256 ui-gamma: 1.50 ui-step-small: 1 ui-step-big: 10 unit:pixel-distance axis:x
Height
Vertical width of cells pixels
name: y type: int default: 16 minimum: 1 maximum: +inf ui-minimum: 1 ui-maximum: 256 ui-gamma: 1.50 ui-step-small: 1 ui-step-big: 10 unit:pixel-distance axis:y
Algorithm type
Maze algorithm type
name: algorithm-type type: enum
Tileable
name: tileable type: boolean default: False
Random seed
name: seed type: seed default: 0 minimum: 0 maximum: +inf
Foreground Color
The foreground color
name: fg-color type: color default: rgb(0.0000, 0.0000, 0.0000) role:color-primary
Background Color
The background color
name: bg-color type: color default: rgb(1.0000, 1.0000, 1.0000) role:color-secondary
name: gegl:maze
pads: input output
parent-class: GeglOperationAreaFilter
categories: render
source: operations/common-gpl3+/maze.c
position-dependent: true
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.