Linear Gradient

Linear gradient renderer
X1
name: start-x type: double default: 25.00 minimum: -inf maximum: +inf ui-minimum: -inf ui-maximum: +inf ui-gamma: 1.00 ui-step-small: 0.10 ui-step-big: 1.00 ui-digits: 1 unit:pixel-coordinate axis:x
Y1
name: start-y type: double default: 25.00 minimum: -inf maximum: +inf ui-minimum: -inf ui-maximum: +inf ui-gamma: 1.00 ui-step-small: 0.10 ui-step-big: 1.00 ui-digits: 1 unit:pixel-coordinate axis:y
X2
name: end-x type: double default: 150.00 minimum: -inf maximum: +inf ui-minimum: -inf ui-maximum: +inf ui-gamma: 1.00 ui-step-small: 0.10 ui-step-big: 1.00 ui-digits: 1 unit:pixel-coordinate axis:x
Y2
name: end-y type: double default: 150.00 minimum: -inf maximum: +inf ui-minimum: -inf ui-maximum: +inf ui-gamma: 1.00 ui-step-small: 0.10 ui-step-big: 1.00 ui-digits: 1 unit:pixel-coordinate axis:y
Start Color
The color at (x1, y1)
name: start-color type: color default: rgb(0.0000, 0.0000, 0.0000) role:color-primary
End Color
The color at (x2, y2)
name: end-color type: color default: rgb(1.0000, 1.0000, 1.0000) role:color-secondary
name: gegl:linear-gradient
pads: output
parent-class: GeglOperationPointRender
categories: render gradient
source: operations/common/linear-gradient.c
position-dependent: true
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.