Gaussian Blur

Performs an averaging of neighboring pixels with the normal distribution as weighting
Size X
Standard deviation for the horizontal axis
name: std-dev-x type: double default: 1.50 minimum: 0.00 maximum: 1500.00 ui-minimum: 0.24 ui-maximum: 100.00 ui-gamma: 3.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2 unit:pixel-distance axis:x
Size Y
Standard deviation (spatial scale factor)
name: std-dev-y type: double default: 1.50 minimum: 0.00 maximum: 1500.00 ui-minimum: 0.24 ui-maximum: 100.00 ui-gamma: 3.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2 unit:pixel-distance axis:y
Filter
How the gaussian kernel is discretized
name: filter type: enum
Abyss policy
How image edges are handled
name: abyss-policy type: enum
Clip to the input extent
Should the output extent be clipped to the input extent
name: clip-extent type: boolean default: True
name: gegl:gaussian-blur
pads: input output
parent-class: GeglOperationMeta
categories: blur
source: operations/common/gaussian-blur.c
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.