Dropshadow

Creates a dropshadow effect on the input buffer
X
Horizontal shadow offset
name: x type: double default: 20.00 minimum: -inf maximum: +inf ui-minimum: -40.00 ui-maximum: 40.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3 unit:pixel-distance axis:x
Y
Vertical shadow offset
name: y type: double default: 20.00 minimum: -inf maximum: +inf ui-minimum: -40.00 ui-maximum: 40.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3 unit:pixel-distance axis:y
Blur radius
name: radius type: double default: 10.00 minimum: 0.00 maximum: +inf ui-minimum: 0.00 ui-maximum: 300.00 ui-gamma: 1.50 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2 unit:pixel-distance
Color
The shadow's color (defaults to 'black')
name: color type: color default: rgb(0.0000, 0.0000, 0.0000)
Opacity
name: opacity type: double default: 0.50 minimum: 0.00 maximum: 2.00 ui-minimum: 0.00 ui-maximum: 2.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
name: gegl:dropshadow
pads: input output
parent-class: GeglOperationMeta
categories: light
source: operations/common/dropshadow.c
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.