Displace

Displace pixels as indicated by displacement maps
Displacement mode
Mode of displacement
name: displace-mode type: enum
Sampler
Type of GeglSampler used to fetch input pixels
name: sampler-type type: enum
Abyss policy
How image edges are handled
name: abyss-policy type: enum
X displacement
Displace multiplier for X or radial direction
name: amount-x type: double default: 0.00 minimum: -500.00 maximum: 500.00 ui-minimum: -500.00 ui-maximum: 500.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2 unit:pixel-distance axis:x
Y displacement
Displace multiplier for Y or tangent (degrees) direction
name: amount-y type: double default: 0.00 minimum: -500.00 maximum: 500.00 ui-minimum: -500.00 ui-maximum: 500.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2 unit:pixel-distance axis:y
name: gegl:displace
pads: aux2 aux input output
parent-class: GeglOperationFilter
categories: map
source: operations/common/displace.c
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.