Diffraction Patterns

Generate diffraction patterns
Red frequency
Light frequency (red)
name: red-frequency type: double default: 0.81 minimum: 0.00 maximum: 20.00 ui-minimum: 0.00 ui-maximum: 20.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Green frequency
Light frequency (green)
name: green-frequency type: double default: 1.22 minimum: 0.00 maximum: 20.00 ui-minimum: 0.00 ui-maximum: 20.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Blue frequency
Light frequency (blue)
name: blue-frequency type: double default: 1.12 minimum: 0.00 maximum: 20.00 ui-minimum: 0.00 ui-maximum: 20.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Red contours
Number of contours (red)
name: red-contours type: double default: 0.82 minimum: 0.00 maximum: 10.00 ui-minimum: 0.00 ui-maximum: 10.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Green contours
Number of contours (green)
name: green-contours type: double default: 0.82 minimum: 0.00 maximum: 10.00 ui-minimum: 0.00 ui-maximum: 10.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Blue contours
Number of contours (blue)
name: blue-contours type: double default: 0.97 minimum: 0.00 maximum: 10.00 ui-minimum: 0.00 ui-maximum: 10.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Red sharp edges
Number of sharp edges (red)
name: red-sedges type: double default: 0.61 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Green sharp edges
Number of sharp edges (green)
name: green-sedges type: double default: 0.68 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Blue sharp edges
Number of sharp edges (blue)
name: blue-sedges type: double default: 0.64 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Brightness
Brightness and shifting\/fattening of contours
name: brightness type: double default: 0.07 minimum: 0.00 maximum: 1.00 ui-minimum: 0.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Scattering
Scattering (speed vs. quality)
name: scattering type: double default: 37.13 minimum: 0.00 maximum: 100.00 ui-minimum: 0.00 ui-maximum: 100.00 ui-gamma: 1.00 ui-step-small: 1.00 ui-step-big: 10.00 ui-digits: 2
Polarization
Polarization
name: polarization type: double default: -0.47 minimum: -1.00 maximum: 1.00 ui-minimum: -1.00 ui-maximum: 1.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Width
Width of the generated buffer
name: width type: int default: 200 minimum: 0 maximum: +inf ui-minimum: 0 ui-maximum: 4096 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 role:output-extent unit:pixel-distance axis:x
Height
Height of the generated buffer
name: height type: int default: 200 minimum: 0 maximum: +inf ui-minimum: 0 ui-maximum: 4096 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 100 role:output-extent unit:pixel-distance axis:y
name: gegl:diffraction-patterns
pads: output
parent-class: GeglOperationPointRender
categories: render
source: operations/common/diffraction-patterns.c
position-dependent: true
license: GPL3+
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.