Cell Noise

Generates a cellular texture.
The scale of the noise function
name: scale type: double default: 1.00 minimum: 0.00 maximum: 20.00 ui-minimum: 0.00 ui-maximum: 20.00 ui-gamma: 1.00 ui-step-small: 0.01 ui-step-big: 1.00 ui-digits: 3
Interpolate between Manhattan and Euclidean distance.
name: shape type: double default: 2.00 minimum: 1.00 maximum: 2.00 ui-minimum: 1.00 ui-maximum: 2.00 ui-gamma: 1.00 ui-step-small: 0.00 ui-step-big: 0.10 ui-digits: 3
Select the n-th closest point
name: rank type: int default: 1 minimum: 1 maximum: 3 ui-minimum: 1 ui-maximum: 3 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 2
The number of noise octaves.
name: iterations type: int default: 1 minimum: 1 maximum: 20 ui-minimum: 1 ui-maximum: 20 ui-gamma: 1.00 ui-step-small: 1 ui-step-big: 5
Fill each cell with a random color
name: palettize type: boolean default: False
Random seed
The random seed for the noise function
name: seed type: seed default: 0 minimum: 0 maximum: +inf
name: gegl:cell-noise
pads: output
parent-class: GeglOperationPointRender
categories: render
source: operations/common/noise-cell.c
reference: Steven Worley. 1996. A cellular texture basis function. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques (SIGGRAPH '96).
position-dependent: true
GEGL This page is part of the online GEGL Documentation, GEGL is a data flow based image processing library/framework, made to fuel GIMPs high-bit depth non-destructive editing future.